![]() ![]() And again, this may be tied to progress not entirely carrying over between characters. But an enemy not even looking like they moved out of the way sometimes prompted a “dodged” cue. And I couldn’t find any rhyme or reason for why.Įvery time I landed a non-critical hit, the damage was the same. Landing a hit with the same gun could end in a miss, do minuscule damage, or do max damage. But what surprised me most was how inconsistent the damage felt. And the difficulty is mainly why I didn’t particularly appreciate that moving to a new character was basically a reset. I found the game unforgivingly challenging. Now, I mentioned the difficulty previously (and made sure to feature it prominently in the title)- Weird West does not hold back. So, besides the randomness of the shots, everything else made Weird West feel like a dark fantasy western D&D campaign! Despite this, each character’s abilities and those that can be unlocked are fun, particularly the Native American’s ability to turn invisible and the Werewolf being able to set everything around him on fire. I got into several frustrating situations when trying to aim because of this, leading to unnecessary death or wasting precious bullets. ![]() But, pressing down on the right stick also changes the camera zoom. Top-down, you move around with the left stick and aim with the right. The gameplay controls similarly to a twin-stick shooter. While it feels like the developers wanted to tell their story, I was hoping to have ways to let me keep playing characters that I worked hard on, especially when the time spent with a character just ends without warning. There is no chapter selection or new game plus after beating a character or a “continue exploring” option. It was disappointing to see such hard work be gone in a pretty dang tough game. Plus, there’s no going back (unless you manually save and don’t rely on the autosave as I did). While some stuff does carry over, which I’ll cover later, all that reputation, all that gear stays behind. What surprised me most when I first switched characters was that beating a character was like starting fresh on a new save. But it’s all subtle changes… until it isn’t. And the actions of the first character (the Bounty Hunter) will affect the Pigman’s story. While there are five characters, each gets played in succession. What I enjoyed most, though, is that the game never told me how my choices would affect me in the future. Some even carry over to future characters. Each one affects how the game plays out differently. ![]() There are a lot of choices that can be made, from performing actions that change your morality to critical story decisions to letting someone live. But what I really enjoyed most about what WolfEye Studio made was that it felt like I actually influenced how the game played out. Now, I don’t want to get into too many story details because it can easily get spoiler-y quickly. Each person has their own story, and you must help them through each of their scenarios to stop the West from falling into chaos or worse. Each character, including a Bounty Hunter, a cursed Pigman, a Werewolf, a Native American, and a Sorceress, have their own enemies, morals, objectives, and more. Instead, you play as five, all of who share one connection, a special brand that miraculously appeared out of nowhere and causes memory loss from right when they get it to when it disappears. ![]() In Weird West, you don’t play as one character. So how does a game with a setting that has tirelessly been done repeatedly put its own unique twist on it? All are real, and each has their own motivations. Wendigo, werewolves, witches? All real here. It’s an ambitious top-down action-adventure that not only shows the intensity of the West but mixes in dark horror elements as well. Weird West, developed by WolfEye Studio and produced by Devolver Digital, is the latest game to take a crack at the Wild West. ![]()
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