![]() ![]() Basically the tactic is to shut down a enemy ‘Mech, (1st headhit), then kill a side torso (2nd headhit) and then knock the ‘Mech down (3rd headhit). And I decrease the ‘Mech’s maximum heat level in order to “prevent an ammo explosion” (but there is no actual explosion if you overheat, at least as of game ver 1.71).Īnd there is a setting in CombatGameConstants.json under “Heat” called " ShutdownCausesInjury", I have this set to “true”. In order to be more lore friendly (about who uses Inferno ammo) I usually use pilots at a “Guts” Level 8 or better. Manually modding in your own Inferno ammo is actually not that hard, unfortunately creating a way to switch between standard and Inferno rounds in game is past my skill level. The informative ComStar Field Library of HELPFUL Links, DFA Fan Sourcebook and Gazra's MechWarrior Lifepathing Post.įree Battletech Art assets provided by HBS, Community created Faction Banners and Custom Avatar and Insignia Thread. Gazra's Comprehensive Battletech Development Info Thread and Gruese's Map of the Inner Sphere 3025 ( forum thread) Monthly HBS Developer Videos Q&A Sessions, HBS Youtube Archive, and Q&A Transcripts. ![]() Join your fellow BATTLETECH gamers in a Tournament, IWS League, Friday Night Fights, Command Academy and BT Discord.īT resources: TRO: 3028 and UCC Edmon's BATTLETECH Uninstall Guide and dZ_CCC ModPack Installation Guide BattleTechnology.īATTLETECH: FAQs, Forum Rules, AARland Rules, Sync Account w/ Steam, File a Support Ticket, Debug Mode, and Bug Report.īATTLETECH YouTube videos: FLASHPOINT, BT Teaser, Red City "BT Basics" series: Story, Combat and Merc Life. If you know the enemy and know yourself, you need not fear the result of a hundred battles ~ Sun Tzu ![]()
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